Based on: Random Squares by Charles Csuri, 1976
Category: direct
Description:
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/* Part of the ReCode Project (http://recodeproject.com) Based on "Random Squares" by Charles Csuri Originally published in "Computer Graphics and Art" vol1 no2, 1976 Copyright (c) 2012 Chris Allick - OSI/MIT license (http://recodeproject/license). */ void setup() { size( 400, 400); background( 255 ); stroke( 0 ); strokeWeight( 2 ); noFill(); smooth(); drawRects(); } void draw() { } void drawRects() { background(255); for( int i = 0; i < 400; i++ ) { roundedRect( random(-10,width), random(-10,height), random( 5, 40), random(5,40), 5, 5 ); } } void mousePressed() { drawRects(); } void roundedRect(float x, float y, float w, float h, float rx, float ry) { //Code adapted from "cefnhoile", heres the link: https://forum.processing.org/topic/rounded-rectangle . beginShape(); vertex(x, y+ry); //top of left side bezierVertex(x, y, x, y, x+rx, y); //top left corner vertex(x+w-rx, y); //right of top side bezierVertex(x+w, y, x+w, y, x+w, y+ry); //top right corner vertex(x+w, y+h-ry); //bottom of right side bezierVertex(x+w, y+h, x+w, y+h, x+w-rx, y+h); //bottom right corner vertex(x+rx, y+h); //left of bottom side bezierVertex(x, y+h, x, y+h, x, y+h-ry); //bottom left corner endShape(CLOSE); }